Circle Rush Hour

Skills:

Physical: Kicking endurance, propulsion, coordination
Cognitive: Spatial awareness, reaction time
Social: Cooperative play

Number of participants:

4 or more

Equipment:

none

Description:

Swimmers form a loose circle in the water. On “Go,” everyone begins kicking in place or moving slowly around the circle. When the instructor calls “Rush Hour,” swimmers move quickly to a new position in the circle without colliding, practicing controlled kicks, quick changes in direction, and sustained motion.

Wheelchair friendly?

Yes

Adaptations for Wheelchair Users:

  • Dryland seated kicking using resistance band or simulated flutter kicks
  • Seated “reaction circle” using upper-body movements to simulate repositioning on cue
  • Supported vertical kicking in water with instructor assistance

Modifications to make the activity easier:

Change the equipment:

  • Use shallow water where swimmers can stand
  • Allow holding the wall or a pool noodle for balance

Change the task:

  • Slow continuous kicking in place instead of moving around the circle
  • Reduce round duration to 10–15 seconds

Modifications to make the activity harder:

Change the equipment:

  • Move to deeper water where swimmers cannot touch the bottom
  • Increase circle size to require more propulsion

Change the task:

  • Add timed “Rush Hour” bursts (20–30 seconds fast kick)
  • Require rapid direction changes before repositioning

Goal examples:

  • I will move to a new spot in the circle when I hear “Rush Hour” without bumping into anyone.
  • I will keep my legs straight while I kick for one full round.

Activity adapted from video above.