
Wave of Runners
Skills:
Physical: acceleration and coordination of movement, agility, balance, lower extremity coordination, reaction time
Cognitive: auditory processing, visual processing, selective attention
Social: taking turns
Number of participants:
2 or more
Equipment:
4 cones OR masking tape
Description:
- children are put into teams of two or more
- on a signal, the first person in the line of each team runs to the first cone/target line
- the second partner starts running when the first person passes the first cone/passes the target line
- continue until all children have had a chance to run
Adaptations for Wheelchair Users:
Children who are using wheelchairs can also play this game and wheel when it’s their turn.
Modifications to make the activity harder:
Change the environment: increase distance that the child needs to run in to increase physical demand
Change the task: increase the number of trials/repetitions to increase physical demand
Goal examples:
- the child will start running after the first child has crossed the finish line (without prompt from coach), 4 out of 5 times
- I can run to the finish line when the coach tells me it’s my turn
Skills:
Physical: acceleration and coordination of movement, agility, balance, lower extremity coordination, reaction time
Cognitive: auditory processing, visual processing, selective attention
Social: taking turns
Number of participants:
2 or more
Equipment:
4 cones OR masking tape
Description:
- children are put into teams of two or more
- on a signal, the first person in the line of each team runs to the first cone/target line
- the second partner starts running when the first person passes the first cone/passes the target line
- continue until all children have had a chance to run
Modifications to make the activity easier:
Change the environment: shorten the distance children are required to run (i.e., move cones closer together) to decrease physical demand
Change the task: provide an additional verbal/auditory cue for children to start running to decrease the cognitive demand
Modifications to make the activity harder:
Change the environment: increase distance that the child needs to run in to increase physical demand
Change the task: increase the number of trials/repetitions to increase physical demand
Goal examples:
- the child will start running after the first child has crossed the finish line (without prompt from coach), 4 out of 5 times
- I can run to the finish line when the coach tells me it’s my turn